These points can be spent on boons like Area Damage, Resource Cost Reduction, Life on Hit, and Gold Find.Īt present, all attributes in each category other than core stats (Strength, Intelligence, Dexterity, and Vitality) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of Paragon Points you can accumulate in three of the four categories. Utility points include more specialized stats that allow players to refine their builds. Options include bonus Life percentage, bonus Armor, Resist All, and Life Regeneration. ![]() Offensive points focus on increasing your damage output and efficiency, and include Attack Speed, Cooldown Reduction, Critical Hit Chance, and Critical Hit Damage.ĭefensive points include stats that help improve your survivability. Spending points in these attributes will provide specific bonuses for your hero.Ĭore points can be spent on your class's primary stat, Vitality, Movement Speed, or bonus Class Resource. In addition, each category also four different attributes. Paragon Point progression for all future levels will follow this same pattern (sometimes referred to as round-robin). Paragon level 1 will give you a point to spend in a Core stat, Paragon level 2 will give you a point in Offense, Paragon level 3 will give you a point to spend in Defense, and Paragon level 4 will give you a point to spend in Utility. Paragon Points are earned in four separate categories: Core, Offense, Defense, and Utility, and the Paragon level you earn will determine the category in which that Paragon Point can be spent. In the new system, whenever you gain a Paragon level, you will receive a Paragon Point to allocate at your discretion. In Patch 2.0.1, the static Magic Find, Gold Find, and class stat bonuses awarded for each Paragon level are being replaced by spendable Paragon Points. While only max-level heroes can earn shared Paragon experience and contribute to your account's shared Paragon level, all heroes (regardless of level) will be eligible to receive Paragon Points-our third major change to the Paragon leveling system.Īs noted, the third change is that the rewards for gaining Paragon levels have drastically changed. We also want everyone to fully enjoy the new content coming in Reaper of Souls-including the Crusader class-without feeling as though they’ve "wasted Paragon levels" on a previous hero. We want players to have fun with the game, to experiment with different classes, and to feel rewarded for their time investment, regardless of what hero they’re playing. We made this change so players wouldn't feel obligated to continue playing the same hero over and over again in order to maximize their farming efficiency. After patch 2.0.1 goes live, any Paragon experience you gain on your Normal or Hardcore heroees will contribute to your account's Normal Shared Paragon level or Hardcore Shared Paragon level, respectively. Similarly, all Hardcore heroes on an account will share a Paragon level. All Normal heroes on an account will share a Paragon level. ![]() The second change is that Paragon levels are now account-wide per game mode (i.e. Play as much as you like-you'll always be able to earn more Paragon levels! The first change we’re making with Paragon 2.0 is removing the level cap, so you will always be able to earn Paragon experience once you've reached max level. With patch 2.0.1, we're making three big changes to the Paragon system that are aimed at giving you greater control over your hero, promoting variety in build options, and offering more character customization than ever before. While the original version of the Paragon leveling system achieved its many goals, with time players would max out at level 100 and no longer feel rewarded for vanquishing evil. ![]() This system was created to accompany and complement the more innate item-based progression in Diablo III, which is all about finding powerful artifacts and putting them to use against the demonic legions of the Burning Hells. The initial implementation of the Paragon system introduced in patch 1.0.4 was designed to provide players with additional end-game progression, offering bonuses for experience gained past the standard level cap. ![]() This update will affect all Diablo III accounts across all regions as the patch is implemented, and is currently available for testing on the Patch 2.0.1 PTR and Reaper of Souls Closed Beta.įor those of you who haven't yet experimented with this new system, here's a first look. Patch 2.0.1 will introduce our updated Paragon leveling system (often referred to as "Paragon 2.0"), adding even more end-game character advancement and replayability.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |